Tuesday, April 29, 2008

Bandaid fixed in prot, what about ret?

Its a well known fact that ret paladins need more stats to function than other melee classes.

A naked warrior has 1200 more HP than a paladin.

For protection, we get 16% Stamina to counteract this imbalance(as well as gaining no stats from our ranged slot).

While this is indeed fantastic for protection paladins, ret paladins are left with very mediocre hit point pools. Not only is our base hp lower, but we devote item points toward int which drastically cuts down our stamina.

Comparing Warrior to Paladin 5/5 Vengeful we have :
+16 Str
-54 Sta
+119 Int
-252 ArP
-31 Crit Rating
+45 Resil

The paladin set is fairly well itemized, and the problem is not really the set itself, but a combination of that and the base totals for our class. Starting with a 1200 hp handicap combined with another 54 Sta + 3/3 Vind puts paladins over 2000 health behind warriors. As a melee class with the least defensive options versus magic, this is particularly devastating as plate is useless against spells.

A geared out paladin expects to have about 10000 HP, while a warrior will have something like 12500. a 25% increase in health points is fairly large in terms of survivability, and warriors sacrifice very little to obtain this. I would say a STR->INT conversion at this point is necessary to allow ret to function properly in PvP. Even if it scaled to some ridiculous level where ret paladins were getting to 9k mana, there isn't much of a consequence to game balance. Ret paladins still have no active regen, and their HP/sec while healing doesnt make a larger mana pool ridiculously overpowered. Even better would be to allow retribution to regain mana when dealing damage as a function of damage dealt or max mana.

Bottom line : Because paladin damage and healing are MUTUALLY EXCLUSIVE, deriving additional int for free and gaining other stats does not drastically improve paladin hybrid function or power. When a paladin heals his teammate, he is unable to move. This is compared against say, a druid that can heal his teammate while moving(albeit for very little), or to a lesser extent a shadow priest that can swap out to heal while dots tic(and heal from VE). With no closer move such as ShS/Intercept/and Sprint/Dash to a lesser degree, the paladin loses more damage than just his swing timer as he attempts to catch up to his opponent.

2 comments:

zecanard said...

1) I don't know what this homoerotic obsession with being naked is.
2) Nise of you to ignore hunters in the stats-needing department.

Mike said...

Yea hunters need like bizzillion kajllion intz