Friday, April 10, 2009

3.1 Ret PvP Specs

So far for 3.1 I see two likely specs.

http://ptr.wowhead.com/?talent=sxhdZVZVfMxbIuGdubsu
11/x/5x, for Fear/Disorient reduction, incredible team support through aura mastery+conc aura, and added support healing ability through Spiritual Focus and Healing Light. Obviously this is more suitable for larger brackets where you will most likely have a healer. Remaining points would likely go toward finishing off Ret, possibility Divinity but it doesn't seem worth the points.

Alternatively there is :
http://ptr.wowhead.com/?talent=sxhdZVZVfMxbIuGdubsu
0/19/52, nearly the same as your classic 3.0 0/20/51. 6% healing is tempting but I'm of the opinion that 1min SS with 20% more absorb and SoL scaling will probably end up doing more with so much MS flying around these days. Improved Divine Guardian is just a minor boost.

In either case, I consider Vindication essential to any Ret build. 20% stamina greatly increases your team's ability to kill a player while CCing another, especially with the limited duration/long cooldown nature of Paladin CC. Seal of Blood/Martyr will likely be the go-to seal for PvP, though most Ret paladins already did use SoB in PvP. Damage moved off the Judgement into the Seal means skipping Fanatacism is not as big a deal, and SoB now behaves like SoC but with a 100% procrate, no internal cooldown, a slightly weaker Judgement, and some minor feedback. Things honestly look good for Ret in 3.1. Added utility, more reliable damage, and far less bloat.

1 comment:

zecanard said...

Every class has short duration long cooldown CC.