Divine Plea is being nerfed to -50% healing done in the upcoming tentative patch.
Why are paladins the only healers with an active regen mechanic that has a penalty?
Druids : Innervate - No Penalty
Priests : Shadowfiend - No Penalty, it actually deals damage and scales with SPELLPOWER. Can be blocked with shielding effects, but priests have dispel to manage that issue.
Shamans : Mana Tide - No Penalty except eats your water totem for a bit. Water Shield - Precludes Earth Shield, closest thing to an actual penalty, but not really on the same caliber.
Nearly all healing specs have some sort of illumination mana return now, so that argument is even more bunk than it used to be. Cost-based mana refund mechanics are NOT a replacement for regen mechanics until gear reaches impossible levels. High Efficiency with no regeneration is vastly different than Good Efficiency with Good regen. Priests have Rapture/Serendipity + Holy Concentration, Shamans have Imp Water Shield, Druids admittedly don't have anything exactly similar, but Omen+ToL is somewhere along those lines.
Is it too much to ask for no penalty but have it scale against Base Mana + some small coefficient of Int/MaxMana? Why are holy paladins the only healing spec forced to gimp their healing abilities while regenerating mana? By nature of the limited toolset paladins are given, excessive overhealing is mandatory to keep up with heavy AoE encounters. Thx Blizz.
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A better solution would probably be to base it off base mana and scale from MP5. That way Ret and Holy Paladins can still get the same benefit, and it makes Holy Paladins value MP5 more.
I still think they should increase the cooldown though. Every minute leaves very little room for anything in arenass.
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