Monday, February 9, 2009

About damn time, +History

3.0.9/3.1 Notes :

BoK Baseline - 31 Ret(LOLRETUTILITY)->11Prot(...)->0Prot(ACCESSIBLE!!!)->Present Day
Seals - 30 Seconds Dispellable Consumed on Judge-> 2 Mins Dispellable not Consumed on Judge -> 30 Mins Undispellable.
Judgements - Seal Dependent, pitiful damage, some useless debuffs, did not refresh on hit->Refresh on Hit->Refresh on Crusader Strike+on originating paladin's hits->Cannot be refreshed-> Split into 3 spells that don't refresh.

All in all its taken 3 years for Blizzard to finally attempt a real FIX on their Paladin combat system that was put together right before release with very little testing.

SoTC was garbage, the judgement was mostly garbage.
SoJ mostly garbage, judgement was bad except in rare pve situations(made the judged ENEMY immune to fear, which also made them unable to flee). Only useful because paladins had no snares and did extremely poor damage, thus a fleeing mob would certainly live to aggro more mobs.
SoC LOLRNG, terrible judgement effect(miniscule damage when target gets stunned). Constantly tweaked as gear scaled out. 5 PPM -> 7PPM, 70% MW-> 50%MW-> 45%MW.
SoR rofldps, broken scaling but SP was nowhere to be found minus JOTC that didnt refresh on hits. Pitiful judge damage.
SoL/SoW - useful judgements, retarded refresh hassle. 10 yard range when the game revolved around 40 yard+ dancing heals to avoid AoE, on a class that had no repeatable instant healing moves.


tldr = changes were LONG overdue, I don't know what was so overpowered about seals being undispellable like shaman weapon enhancements, or giving them longer durations.

1 comment:

zecanard said...

I didn't know somehow could hold their Q key for so long.