Straight to the point : A trend coming around with newer abilities intended to improve survivability is to grant partial resistance to damage instead of immunity, so that mass dispel cannot be used against it.
Shamanistic Rage
Pain Suppression
Focused Will
Natural Perfection
Barkskin
These abilities/effects were introduced post TBC and are engineered against mass dispel. Is PS+SR/FW/NP/BS invincibility? No, but its damn close, especially because you'll be healed up right after and realistically will not die. Being able to grant near invulnerability to OTHERS versus being able to make only yourself invincible seems like a flawed and outdated mechanic. Yes you are still vulnerable to interrupts/stuns/debuffs, but having a shorter cooldown and practically guaranteed duration makes up for a majority of the downsides. This is beyond that self immunities generally arent useful for saving teammates, a huge restriction in use. In many cases non immunity is BETTER than immunity, this should never even occur, and is only true due to mass dispel. This was originally envisioned to counter paladins, as 10.5 seconds of undisturbed action was considered OP. Note that these abilities in 1v1 are not inherently overpowered, but a combination of the two guarantees far more than Divine Shield can in most situations.
The counterclaim to mass dispel not being overpowered was it only MIGHT remove divine shield, it has a 1.5 sec casting time, and you can hammer of justice it.
None of these are true anymore, in fact, running to the priest to try to hammer of justice will result in a trinket->MD->fear, or a resist and a lol. Not to mention this is a complete waste of time better spent looking for LoS cover or healing.
Divine Shield should be updated to be in line with these changes. Mass Dispel should remove a portion of divine shield, but a lesser effect should remain. Either mass dispel makes the paladin immune to only the next X hits before fading, or it reduces their damage reduction to Y%. Why? Because in no case should a partial immunity be better than full immunity. Because paladin survivability is at an all time low, and other healing capable classes have been buffed to ridiculous levels in that regard. Because mass dispel no counter except twitch reflexes and a really good connection, and pre-conditions positioning to even consider countering. Because paladins currently have no reliable defensive measures or mitigation, while retaining a poor health pool. Because Divine Shield needs to be updated to TBC standards, instead of a second 5 minute trinket with forbearance.
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What compounds the issue is near-invuln spells often have increased dispel resistance. It feels like Mass Dispel was only meant to counter paladins and nothing else.
A better design would make Mass Dispel target near-invuln buffs first like it targets invuln buffs first (hell, it targets BoP first I think even though it's still only near-invuln). In addition, Mass Dispel should have a greatly increased chance to remove buffs. In return I would increase its cast time and/or mana cost.
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